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分享在零件如何拍動翼片的基本概念.(在零件做動畫就要用到宏)% N, l, y& {: F
(sw2012 及 swp文件)
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- ' *****************************, `7 P# W8 j% U
- ' 零件翼片擺動之概念宏: k1 G P1 y- |4 ^
- ' *****************************; l/ v: o5 L, d: ]
- Dim swApp As Object
! U# D: j- N7 M8 L$ U - Dim Part As Object
1 m" K$ c8 G! j, I& n$ w3 P - Dim boolstatus As Boolean# B' ]% C$ Z0 s
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$ g- u; j2 h# Y! R- Sub main()
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- Set swApp = Application.SldWorks$ b$ C7 `. c, \( g. a8 n) X6 ^4 `
- Set Part = swApp.ActiveDoc! }4 r5 V9 a$ |% b6 L! R. P
- Dim myDimension As Object1 X5 r- {9 @$ }( }/ K0 Z
- Set myDimension = Part.Parameter("D1@平面1")
$ g% p0 }& I$ t- b g& k0 x% d - Set myModelView = Part.ActiveView" q$ P- V! d: ?% m
- pi = Atn(1) * 4 '圓周率
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- For i = 60 To 120 Step 2 '翼片拍下角度之循環
W+ r: ]( ]' t W9 G, U1 c - A = i * pi / 180 '角度轉弧度% w# n, ?" d# N
- myDimension.SystemValue = A
6 |6 N; t ^$ Q. ^) Z" t9 k- ?9 O - boolstatus = Part.EditRebuild3()
5 P3 e% J5 ^" C - myModelView.RotateAboutCenter 0, 0* z7 l6 i2 f4 I% M# K
- Next i, o% Y8 }8 n" D" {6 X
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- For j = 118 To 60 Step -2 '翼片提起角度之循環. o6 O$ Q* V) {* P
- A = j * pi / 180 '角度轉弧度
) i; m( y4 ~+ I3 y0 v' A3 X8 B - myDimension.SystemValue = A: |# z5 d" ~- X4 J* W) d y
- boolstatus = Part.EditRebuild3()0 g5 g+ U9 {) I
- myModelView.RotateAboutCenter 0, 03 @( O. }5 j( n2 e% i+ V. H
- Next j7 @) z ?, K! x
- Debug.Print "end"
: A2 \5 ?7 e7 ~* ^5 e8 B - End Sub
复制代码 4 S/ n$ @3 U6 M( p* t3 y1 z
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