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分享在零件如何拍動翼片的基本概念.(在零件做動畫就要用到宏)3 l, F( |# |4 d {) d( H
(sw2012 及 swp文件)3 N4 S4 a- O" z5 _# D$ J: M
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- ' 零件翼片擺動之概念宏% Y$ x* ^& R$ e8 I$ o2 `
- ' *****************************4 N. s% H, M( [; m$ ~
- Dim swApp As Object; j; o7 }) Z% R9 Z
- Dim Part As Object
( w/ V; _$ \3 @ _& U - Dim boolstatus As Boolean
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; e& i& H% |( p2 C- Sub main() A/ z5 p, A+ ~: m
; w& F+ Y. A2 N5 g/ B( ?1 @4 E- Set swApp = Application.SldWorks
( ?! E; p0 E K: B0 L% f. L - Set Part = swApp.ActiveDoc" U3 K$ f# v; W) j# n( h7 g
- Dim myDimension As Object
1 n5 r8 K- _9 T - Set myDimension = Part.Parameter("D1@平面1")
+ d7 @+ L5 n2 W/ M$ }3 b - Set myModelView = Part.ActiveView$ I) Z/ ?8 A5 U6 D0 \5 @3 P
- pi = Atn(1) * 4 '圓周率( y3 E4 X- `7 X" X4 ^6 t0 ~. J5 {
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- For i = 60 To 120 Step 2 '翼片拍下角度之循環
( i; D* u. c7 L" P! c% N7 L6 x: y - A = i * pi / 180 '角度轉弧度# q' L K* Y* T" [$ X
- myDimension.SystemValue = A/ }4 Q6 x }3 _ W
- boolstatus = Part.EditRebuild3()0 p f8 o! {* f) l9 t' Y
- myModelView.RotateAboutCenter 0, 0$ ~2 x N) _; ^( a
- Next i
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- For j = 118 To 60 Step -2 '翼片提起角度之循環
& U( m& N0 ^- T+ u# U' n( I - A = j * pi / 180 '角度轉弧度
8 U$ D: O& t6 u; W' v# O/ j% M0 Y - myDimension.SystemValue = A0 H/ V3 I4 S& K
- boolstatus = Part.EditRebuild3()
$ {/ z9 i8 q L - myModelView.RotateAboutCenter 0, 01 }! d% H# s# C
- Next j( a8 i4 G# o! e q W% X( u
- Debug.Print "end"
1 {* Y6 ~2 Y* L: z1 j - End Sub
复制代码 % B' W/ d) G5 T/ j# |9 _" i
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