这个真是个难题,现在我把下载的一个做法提供给大家,供参考
; b! }' m' V" l" T1.先用直线命令画一直线(图1)。过程如下:
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命令: LINE
0 r0 {5 G( n! N) k. j 指定第一点: 0,0
: u( y4 y! g8 b) x( h- Z 指定下一点或 [放弃(U)]: 'cal4 `" i4 B. }4 @7 V9 Y" K
>> 表达式: +[100*100/200<-30]4 ]6 p9 H. l( I6 I8 \9 s, F
(43.3013 -25.0 0.0)
V5 ]; P8 R! u8 p8 F 指定下一点或 [放弃(U)]: ↙
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9 C- U2 r, O" X+ w; `; N. D 2.移动该直线,如图2。
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4 i2 l1 M0 H( | 3.用多段线命令画多段线,先向-60度方向拉出适当长度,如图3。
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: z1 L4 E+ W8 x 4.继续画多段线,完成一个直角三角形,如图4。# Q. @) ?* m5 F0 h& n. w0 @
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2 }& r- n( t. P# @, ~; M3 O9 G1 ]4 n 5.用REVOLVE命令旋转直角三角形,生成一个三维实体,如图5。过程如下:/ T3 t3 S' E4 |- n5 s
% @% M" f8 `& c' J 命令: REVOLVE" w$ b! b: t( E
当前线框密度: ISOLINES=46 t. @" x& s4 O& r0 u. x! T
选择对象:(选择直角三角形)" g! K/ }9 E6 M* B1 q* \: h
选择对象: ↙6 J9 P1 V4 d% g/ C5 D! `
指定旋转轴的起点或6 S; t6 R6 L' U' h
定义轴依照 [对象(O)/X 轴(X)/Y 轴(Y)]:(捕捉A点); t* D9 Q& u4 z
指定轴端点: (捕捉B点)
# t0 }7 J: B% P2 [% T% g 指定旋转角度 <360>:↙ P) ^2 [; |* `0 a- a
' Z8 V) u& I0 }/ E: e0 Y 6.用SECTION命令切割三维实体,生成一个面域,如图6。过程如下:. P( U7 J' G ?( C% ^
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命令: SECTION: N6 g( k) Q7 f& [. L
选择对象: (选择上一步生成的旋转实体)
" O5 s! n* E+ U( b 选择对象: ↙
! f8 M+ [2 c+ L- f' { 指定截面上的第一个点,依照 [对象(O)/Z 轴(Z)/视图(V)/XY 平面(XY)/YZ 平面(YZ)/ZX 平面(ZX)/三点(3)] <三点>: yz2 i# x" }# Z2 p
指定 YZ 平面上的点 <0,0,0>:(捕捉C点)
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+ z; V& C, C4 x9 p2 V( ~ 7.用rotate3d命令对上一步生成的面域进行三维旋转,如图7。过程如下:* @ |8 Z/ \3 k" w/ R+ ~" y' B/ d
2 T! z; ~6 a. Q# [2 ~4 q% [) O, k 命令: rotate3d ]6 I. q; u5 a: O3 @9 Q
当前正向角度: ANGDIR=逆时针 ANGBASE=0' a( n! H0 z# L2 j; q6 i2 h# G
选择对象: (选择上一步生成的面域)8 S# |5 G) E! a* ^& K$ G. R- ?9 e' |
选择对象: ↙
) w' u' Q* C$ G7 c 指定轴上的第一个点或定义轴依据[对象(O)/最近的(L)/视图(V)/X 轴(X)/Y 轴(Y)/Z 轴(Z)/两点(2)]: (捕捉C点) 指定轴上的第二点:(捕捉D点)) h9 w. z/ X+ n4 \
指定旋转角度或 [参照(R)]: 90
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8.先用EXPLODE命令分解旋转后的面域,再清理图面,删除不需要的图元,如图8。
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9.移动抛物线,如图9。完毕!
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8 D+ q9 x- Z& G8 Y4 L/ Dhttp://bbs.icax.cn/register.php
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% m% g; {1 h6 D* s8 X" K2 Y( Q* T2 ESub trparabola()
8 s9 t0 o; F0 d7 P4 `Dim bq1, bq2, pt1, pt2 As Variant
# Z' R" O) L, M6 f$ BDim aa, ll, yy, a1, a2, a3, a4, aa1, pt3(0 To 2), bq4(0 To 2) As Double
, H3 G0 f$ N4 ]! |Dim bq3(0 To 2) As Double ! Y; F1 w6 t/ D/ |# F* k& }: ^+ {
Dim ae As Double ' w* w# `. J `1 b9 d1 ]) r$ Q( U
Dim pt33(0 To 2) As Double # O' u# c: E( a8 A
Dim ptarr(0 To 7) As Double : M+ C+ i; y1 L/ y# P) i; P
Dim alt As Variant
' m: Y8 v/ \& p/ s. c9 I) j ?Dim objboltb As Acad3DSolid
/ m! i: K' N" f7 M$ f2 }Dim al As Variant
9 X% ], t& ^# aDim lens As AcadLWPolyline
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'求个控制点 0 X. X7 m; G& } h; N
bq1 = ThisDrawing.Utility.GetPoint(, "抛物线顶点: ") + G1 P: Y8 A4 C" J) f1 q
aa = ThisDrawing.Utility.GetReal("输入二次项系数: ") ; ~! e5 @( y- Y1 l; J
ll = ThisDrawing.Utility.GetDistance(, "输入开口弦长: ") : S: m4 H# i) t$ y1 ]; ?3 o, L
aa1 = 1 / aa , f8 v0 i3 o2 D5 o
yy = aa * (ll / 2) ^ 2 ) i7 q! p6 A) i) P
a1 = ThisDrawing.Utility.AngleToReal(-30, acDegrees)
$ s# z2 S6 i& r ^" j" t: L xa2 = ThisDrawing.Utility.AngleToReal(30, acDegrees) : q) T, \8 w: b" N4 q& f
a3 = ThisDrawing.Utility.AngleToReal(90, acDegrees)
8 G7 {9 P' m% `; ?7 f) ya4 = ThisDrawing.Utility.AngleToReal(150, acDegrees) - M' p3 _ R, g, Z( |( L- o$ X
bq2 = ThisDrawing.Utility.PolarPoint(bq1, a2, yy)
) |0 ~# T0 H+ q$ S- ]5 N7 Zpt1 = ThisDrawing.Utility.PolarPoint(bq1, a4, aa1) 7 p4 H8 T2 b: Z7 I8 \
pt2 = ThisDrawing.Utility.PolarPoint(bq2, a3, aa1) / ]9 R6 g; w0 ~' l/ S2 J4 n3 K+ K% ]
pt3(0) = pt2(0): pt3(1) = pt1(1): pt3(2) = pt1(2) 3 O Y- P" ~" `- {
bq3(0) = bq2(0): bq3(1) = bq2(1): bq3(2) = bq2(2) + 10 0 o, l, r$ a, P( j, u4 T, c( T5 s
bq4(0) = bq2(0): bq4(1) = bq1(1): bq4(2) = bq1(2) # z7 G& B! A; {6 t
pt33(0) = 10: pt33(1) = 0: pt33(2) = 0 ! K7 Y) `+ M9 i4 R
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ptarr(0) = pt1(0)
3 s- J. W5 @& H D( h* x( Mptarr(1) = pt1(1) ' T$ }6 c6 ^* l6 ]
ptarr(2) = pt2(0)
) y' f1 i4 P3 G- ]/ B& yptarr(3) = pt2(1) # _; K+ e3 V# a0 h- c) X
ptarr(4) = pt3(0)
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) U# `! w9 O; e3 ]+ xptarr(6) = pt1(0) ' W, w# ]' F( M4 u: ~! Q2 d
ptarr(7) = pt1(1) ! _) B9 L8 x) Z+ |/ E- j8 J j
# H' b, g9 p9 B8 _- V; h: ~# {' ^- O'画多段线
/ q: l) G- O$ M/ DSet lens = ThisDrawing.ModelSpace.AddLightWeightPolyline(ptarr) / c& t4 R9 _ |, g
Dim objlist(0) As AcadEntity
5 f) i! m0 k0 V7 }" ~Set objlist(0) = lens
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" _. K; L* Q* N# N7 ?) q! K0 u* X'将多段线变为面域 + a8 J$ F9 ~0 K3 Z4 }
Dim altregion As AcadRegion
, A/ Z0 d) I6 S. ~; J7 {& y6 y' falt = ThisDrawing.ModelSpace.AddRegion(objlist)
( W& H: m! U4 E" Y7 q Uobjlist(0).Delete 4 k9 h" \) h4 ?5 @% x ^- u \
Set altregion = alt(0)
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Set objboltb = ThisDrawing.ModelSpace.AddRevolvedSolid(altregion, pt1, pt33, ae) # I+ d9 A( t+ i
altregion.Delete
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Set al = objboltb.SectionSolid(bq1, bq2, bq3) # b+ ^' o' T" G, k9 R$ j0 F5 k" m
objboltb.Delete ) G4 z! r3 ?6 n0 Q3 n i6 {7 b
al.Rotate bq1, a1
4 V2 g" u" O; @) wal.Rotate3D bq1, bq4, a3 $ e# [$ ]7 u: p$ x
Dim explodedobjects As Variant ; l6 G3 `' j/ y! O# _9 v
explodedobjects = al.Explode " C/ e. t; ?5 \, h$ f% u1 f
al.Delete - e ~% S3 [7 k! p6 s- _. V1 P
Dim i As Integer % }% C4 L1 p4 \. r9 a
Dim kind As String - z% K+ I1 ~) g" q$ O
Dim parabolaobject As AcadSpline , J* n1 V. y% ~. W! i8 C
For i = 0 To UBound(explodedobjects) + _1 J+ k: k2 |3 Q
kind = explodedobjects(i).ObjectName # p) L& X! _0 t$ b! a! J# _
If kind = "AcDbLine" Then
' D6 h) u: t9 S, w explodedobjects(i).Delete 5 z1 A4 I5 d( F# c( O9 x9 n
Else
) Q6 O V7 l8 l) ~2 E g Set parabolaobject = explodedobjects(i) . c. d( t, ]! M5 W! E; V0 a" c
End If F- t8 w7 g/ ~8 [0 Y" s* V6 v
Next
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'旋转抛物线 , b; H" m" ?$ d! M) q6 K
ThisDrawing.SendCommand "rotate" & vbCr & "(Handent """ & parabolaobject.Handle & """)" & vbCr & "" & vbCr & bq1(0) & "," & bq1(1) & vbCr * ]2 Y" e* U3 `, U' u8 a1 X7 X9 E
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End Sub
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