这个真是个难题,现在我把下载的一个做法提供给大家,供参考/ S" N: I/ b Q1 N
1.先用直线命令画一直线(图1)。过程如下:
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! _1 t/ @3 P7 P! @ 命令: LINE
- j8 t v0 i" Q4 L$ M 指定第一点: 0,02 M v ^- u P/ v* a$ ?1 Q/ [
指定下一点或 [放弃(U)]: 'cal* L7 g: ?4 W! r- }# Q- X
>> 表达式: +[100*100/200<-30]
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: y; ] Z( G1 n, C( m# v6 S 指定下一点或 [放弃(U)]: ↙6 X* u6 _( ^! c6 K. @! m, K
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2.移动该直线,如图2。9 b" J' p1 l2 |
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3.用多段线命令画多段线,先向-60度方向拉出适当长度,如图3。
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3 }+ N. B# c5 p( R0 M; ?3 i 4.继续画多段线,完成一个直角三角形,如图4。
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- H: U7 k1 A* q 5.用REVOLVE命令旋转直角三角形,生成一个三维实体,如图5。过程如下:6 [: b( F, |* O3 A
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命令: REVOLVE2 m" I! @1 V( x$ T" s
当前线框密度: ISOLINES=4
8 @* o0 h% M W( B: H( F8 n9 L q 选择对象:(选择直角三角形)' X% H' ]7 F$ a: G4 v
选择对象: ↙2 r6 n" y' c! @# O
指定旋转轴的起点或4 K9 O" F& ?8 L; R: u
定义轴依照 [对象(O)/X 轴(X)/Y 轴(Y)]:(捕捉A点)
5 }& Y/ Z& n0 A' D# D 指定轴端点: (捕捉B点)
$ n$ }% d* M& ~, P 指定旋转角度 <360>:↙7 V9 l/ C* o( g2 K& D1 J
@4 g6 p; W1 K. @9 \ 6.用SECTION命令切割三维实体,生成一个面域,如图6。过程如下:7 z8 z( l9 t& O8 X t
( r- @ @& F) R! [3 `& s 命令: SECTION- `- K7 ^) r( Q! i, ^7 l
选择对象: (选择上一步生成的旋转实体)# w8 \5 u7 n1 e$ s% C v
选择对象: ↙" o+ b h+ @, s. u1 R" _
指定截面上的第一个点,依照 [对象(O)/Z 轴(Z)/视图(V)/XY 平面(XY)/YZ 平面(YZ)/ZX 平面(ZX)/三点(3)] <三点>: yz
: W& B: Y, Z. y+ J* Y9 g* [9 ~ 指定 YZ 平面上的点 <0,0,0>:(捕捉C点)8 n; T" G' H, `: ^
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' l1 e. ^& x/ {7 c8 C) X g. n1 \; ] 7.用rotate3d命令对上一步生成的面域进行三维旋转,如图7。过程如下:. l& X' u f9 k6 a2 f2 H
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命令: rotate3d9 ]* O3 Q( _/ @' K
当前正向角度: ANGDIR=逆时针 ANGBASE=0( e4 l6 B) d2 g* h8 U" g2 ?) U! Q
选择对象: (选择上一步生成的面域)" N& S! B% p; }) e5 I6 C3 J
选择对象: ↙
, n$ ^6 u* k9 v+ h" c' x* e' { 指定轴上的第一个点或定义轴依据[对象(O)/最近的(L)/视图(V)/X 轴(X)/Y 轴(Y)/Z 轴(Z)/两点(2)]: (捕捉C点) 指定轴上的第二点:(捕捉D点)
" V9 n/ v, s1 @- y* h 指定旋转角度或 [参照(R)]: 90* R* ?7 B& U0 A. H9 P7 A" j2 j- [
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) W5 Y( i& k9 G4 s& e 8.先用EXPLODE命令分解旋转后的面域,再清理图面,删除不需要的图元,如图8。
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9.移动抛物线,如图9。完毕!
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Sub trparabola() 6 c2 b2 H3 e d' G
Dim bq1, bq2, pt1, pt2 As Variant ) H9 D- }/ c! N Q6 b
Dim aa, ll, yy, a1, a2, a3, a4, aa1, pt3(0 To 2), bq4(0 To 2) As Double
# z0 Y- d5 y" rDim bq3(0 To 2) As Double a: J% }- m: o' E6 N, F# i
Dim ae As Double
/ A& d- `! A1 ]: zDim pt33(0 To 2) As Double 9 g+ V9 l6 E, c. M* }
Dim ptarr(0 To 7) As Double
4 U3 x0 r3 k( f1 { S6 TDim alt As Variant
; ~% ~6 @# ?3 @9 `; b" ODim objboltb As Acad3DSolid
7 j5 ?1 u' P; ^- |& uDim al As Variant : h% H& k* \& ~0 `" K! `
Dim lens As AcadLWPolyline 8 E0 T! p6 b% z' u$ [: a
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'求个控制点
& _# p+ |9 R, `1 O- w. W4 h$ tbq1 = ThisDrawing.Utility.GetPoint(, "抛物线顶点: ") ! S! f- W# s. ^: O, t3 A
aa = ThisDrawing.Utility.GetReal("输入二次项系数: ") 5 t" w8 I3 j" Z9 i8 Y2 t. ^
ll = ThisDrawing.Utility.GetDistance(, "输入开口弦长: ")
3 F! E5 V' Y2 ^3 z- Kaa1 = 1 / aa
; W; K8 P" v/ S# gyy = aa * (ll / 2) ^ 2
! B4 T/ y2 a- y' T1 ta1 = ThisDrawing.Utility.AngleToReal(-30, acDegrees) % o' C# G9 Z+ Z2 D8 x. J2 Q
a2 = ThisDrawing.Utility.AngleToReal(30, acDegrees)
, b: m6 l$ D: K1 {' c! V! ka3 = ThisDrawing.Utility.AngleToReal(90, acDegrees) * \# I, S4 \% O) f- h
a4 = ThisDrawing.Utility.AngleToReal(150, acDegrees) # @. o* _$ @4 _- _" _$ j4 I
bq2 = ThisDrawing.Utility.PolarPoint(bq1, a2, yy)
7 R! g) ^( g, f8 h4 xpt1 = ThisDrawing.Utility.PolarPoint(bq1, a4, aa1)
/ Z# c; w( S/ R) B8 R# }pt2 = ThisDrawing.Utility.PolarPoint(bq2, a3, aa1)
: J8 ^" o+ S5 C3 s' e3 O, cpt3(0) = pt2(0): pt3(1) = pt1(1): pt3(2) = pt1(2) : S! W% z6 H8 J4 A8 s- w
bq3(0) = bq2(0): bq3(1) = bq2(1): bq3(2) = bq2(2) + 10
3 T+ a; f7 h, p; b9 N& qbq4(0) = bq2(0): bq4(1) = bq1(1): bq4(2) = bq1(2)
1 Z+ P% h' f5 J" Ypt33(0) = 10: pt33(1) = 0: pt33(2) = 0 6 W* P( w8 U- ~+ b" z. J
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ptarr(0) = pt1(0) , z2 Q: @) H# A7 U; @0 |) R. L) E
ptarr(1) = pt1(1)
/ N; L2 S L0 c6 kptarr(2) = pt2(0)
& c% Y0 s# S" G: c' T& Qptarr(3) = pt2(1)
0 u" C. D* u. I$ X/ F6 cptarr(4) = pt3(0) + R/ B2 A" @8 o$ l- _! K8 B
ptarr(5) = pt3(1) , M1 O4 {2 U, h/ [4 V. e+ `
ptarr(6) = pt1(0)
3 h" |2 L1 w Bptarr(7) = pt1(1) 0 m+ m2 w# H0 Q# m1 T
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'画多段线 ; J% C/ i8 d1 S8 ^
Set lens = ThisDrawing.ModelSpace.AddLightWeightPolyline(ptarr)
9 ^/ E- E& m6 k$ y" B0 PDim objlist(0) As AcadEntity 2 G% |* y/ {5 Q/ B! o- I
Set objlist(0) = lens - r1 M/ A3 n. m/ U4 r
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'将多段线变为面域 + R- X% e3 o) o- z1 ]& m7 E
Dim altregion As AcadRegion 6 O5 L2 e: X; h+ b, L
alt = ThisDrawing.ModelSpace.AddRegion(objlist)
H- ?! l' x, }! N2 m$ Tobjlist(0).Delete X% A; @# H/ Z1 o7 ^$ e, k+ v
Set altregion = alt(0) 4 L. w( f; S0 |' ?
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'旋转面域得到圆锥 6 t, `) v7 ?' s7 k! s/ B/ K
ae = 2 * Atn(1) * 4
& W( F7 M+ E+ QSet objboltb = ThisDrawing.ModelSpace.AddRevolvedSolid(altregion, pt1, pt33, ae)
9 k) _1 @( m8 Jaltregion.Delete 4 p% E1 [) s' i, i3 R& k5 w
% y6 d7 C9 D1 W0 p) \'切圆锥得到抛物线
. l9 @0 F2 u3 i5 {5 \" y* F9 P" rSet al = objboltb.SectionSolid(bq1, bq2, bq3)
6 u U# M7 e ~9 K2 o5 Uobjboltb.Delete : }" Z; D* H* Y" ^: e$ z
al.Rotate bq1, a1 ( T& j- S% w- M
al.Rotate3D bq1, bq4, a3 ) X# Q- k0 m+ E' s+ ?3 ^
Dim explodedobjects As Variant
8 l# S1 G0 G8 z! Mexplodedobjects = al.Explode 5 n1 Y0 E: c2 e8 h' R
al.Delete
' k0 G; {% m4 H! Y0 `Dim i As Integer
0 c2 P8 \% J2 ~* f( v- N: E5 ^2 WDim kind As String , X$ X) }6 b6 u0 T/ L: p
Dim parabolaobject As AcadSpline ; L8 J; ]. ]- }0 v/ z
For i = 0 To UBound(explodedobjects) / j+ f# M- y, J8 m5 @4 x
kind = explodedobjects(i).ObjectName . o3 ]& o% A+ e: H1 Z: \7 x2 x
If kind = "AcDbLine" Then ( d+ Q; C+ ]0 d
explodedobjects(i).Delete ( P% k- b. v9 ]* k+ \
Else
6 g. O" d/ c& I, u( d/ N; D& [: U Set parabolaobject = explodedobjects(i) 5 i5 e! p: X7 Z
End If
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'旋转抛物线 - H% ?4 f& ~0 W4 H
ThisDrawing.SendCommand "rotate" & vbCr & "(Handent """ & parabolaobject.Handle & """)" & vbCr & "" & vbCr & bq1(0) & "," & bq1(1) & vbCr % g3 U9 K' ^: M- D$ Z( [, ~
* B# y0 _7 f9 U9 qEnd Sub
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